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I'm too lazy to create a voice over for the video. So I'll add some remarks here in the description. Unlike for the 10/10 this fit isn't pure T2 but has two deadspace modules: a Gist X-Type MWD and shield booster. They give you a good bit of ease to run the site as you don't have to manage cap as much with them. But you can also use a restrained MWD and T2 shield booster. Before I go into details on how to run here some useful timestamps: 00:00 warping to the site 00:45 taking the gate and timer starts 01:15 room 1 03:20 room 2 07:55 room 3 12:35 room 4 19:00 picking up loot 19:40 warping off General remarks: You want to shoot while you're in bastion. If you have to reload, you want to do that when you're out of bastion anyway. The optimal range of autocannons is pretty short so you want to organize things to be close if possible. You can draw aggro to you by shooting certain things and plan how you burn around. If you shoot destroyers while they burn in and are 20-50km away you tend to one shot them. See the angular velocity in the lower overview. room 1: lock up all the ships, bastion for one cycle, blast away with your guns and drones. After the one cycle burn to the gate and mop up what is left on the way. room 2: Lock up the close group and fire away. Lock up all the destroyers to clear them after that first battleship. At range you apply well to those small targets and it makes the room aggro you so that everything starts to burn towards you into better range.When only a handful of targets are left, debastion and mop up while you burn towards the gate. room 3: When you get this room as an escalation, you don't have to kill anything here but can just burn for the exit (and shoot some stuff just because on the way). But this is the scanned version so we have to kill everything (but the towers). We proceed essentially like in the previous room. room 4: Pre-heat your MWD and be ready to burn straight back. On landing do just that. Lock and shoot the webbing towers. We want to pull 35km from the Angel Retention Facility. Once you pulled far enough to drift the rest of the way while in bastion, start to bastion (best keep MWD on for more mass to drift further). When we are at 35km, we can start to shoot the structure. If we're within 35km it has strong armor reps - but we do not want to be a lot farther as we would lose DPS. Don't forget to turn on your shield booster/repper. If you use a T2 fit, you might want to clear a bit of the DPS (battleships and battlecruisers). Note that you don't get aggroed by all rats. With a restrained MWD you might want to offline that for more cap. When the frigates are on top of you, turn the smartbombs on to remove them. After that launch the MTU to pull in the final can. (MTU launch early so it also pulls in the frigate wrecks before we finish the structure.) At the end obviously pick up the loot in the MTU. I also wait a bit longer in the end to let the timer tick down, so that I can dock. The fit used was based upon rust dev's fit to run forsaken hubs. [Vargur, Vargur 8/10] Capacitor Flux Coil II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Damage Control II Tracking Computer II, Optimal Range Script Gist X-Type Large Shield Booster Tracking Computer II, Optimal Range Script Multispectrum Shield Hardener II Gist X-Type 500MN Microwarpdrive Multispectrum Shield Hardener II 800mm Repeating Cannon II, Hail L 800mm Repeating Cannon II, Hail L 'Notos' Compact Large Proton Smartbomb Bastion Module I 'Notos' Compact Large Proton Smartbomb 800mm Repeating Cannon II, Hail L 800mm Repeating Cannon II, Hail L Large Capacitor Control Circuit II Large Capacitor Control Circuit II Warrior II x5 Valkyrie II x5 Barrage L x4000 Hail L x10000 Tracking Speed Script x2 Mobile Depot x1 Mobile Tractor Unit x1 Heavy Infectious Scoped Energy Neutralizer x1 Large Micro Jump Drive x1 Small Tractor Beam I x1 Possible upgrades: better gyros will obviously give you more DPS (faction or reasonably priced abyssals) a packrat MTU would pull in the wreck faster if you consider implants, I recommend: Zainou 'Deadeye' Trajectory Analysis TA-705 Inherent Implants 'Squire' Capacitor Management EM-805 Eifyr and Co. 'Gunslinger' Surgical Strike SS-905 Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1005 (if you want to spend less 3% variants but if you block a pod you probably want 5%. 4% is bad in regard of price to value. For this use case slot 1-6 are not needed but maybe you use the pod for something else so...)