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Astroneer Megatech DLC is still buggy… but I finally found some WORKAROUNDS. In this video I share how I fixed two of the most annoying Megatech issues around the Intermodal / shipping platform and rail automation – plus a bonus “MacGyver” trick for automatically filling hydrazine canisters. What’s in this video First, I show how I broke the weird invisible link between my medium shuttle and the shipping platform that kept trying to auto-load hydrazine onto the wrong thing. Then I dive into the Intermodal shipping platform madness: I tried to run a clean rail loop using the built-in rail nodes at A/B/C with button + delay repeaters… and the game went full chaos mode – trains going backwards, being pulled back to platforms, leaving before the countdown 🙄 Instead of rage-quitting, I built a separate, stable rail loop using rail stations + auto arms and only use the shipping platform for what it does best: dropping cargo. All the collecting is handled by my own custom rail loop. If you’re fighting the same Megatech “wonkiness”, this might give you a blueprint to stabilize your base until the devs patch it. ================ Chapters 0:00 – Intro & Megatech bug recap 1:12 – Workaround #1: Repackaging the medium shuttle (packager / graphite) 2:47 – Trying to create a rail loop using Intermodal platforms A, B & C 3:19 – Button & delay repeater setup (25s timer idea from YouTube) 4:05 – The total chaos I encountered ...trains going backwards, looping, leaving early 6:02 – New stable loop using rail stations instead of the Intermodal rails 6:49 – Auto arm + Medium Platform A offload setup explained 7:19 – Game crash mid-recording 🤦♂️ 9:02 – How the new loop works: endless, stable pickup route to supply depot 11:07 – Recap: shuttle bug fixed + shipping platform rail workaround 12:02 – Bonus workaround: Hydrazine canister auto-fill “MacGyver” setup 13:04 – Final thoughts on Megatech bugginess & staying sane #gaming #pcgaming #survivalgame #astroneer #midlifegamer