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#callofthesea CHAPTER 3 You’ll start the chapter washed up on a beach with a big wrecked ship in front of you. Head inside the ship first, up a ladder and find the generator to turn the power back on. Pull the levers in this order to get the generator working: 3,2,4,1. Head further into the ship (follow the sound of a voice) and you’ll find a room with a weird science experiment involving three black rocks. You need to rotate the three knobs to get all three green symbols to light up together. This will reveal three numbers which Norah will write down in the journal. Leave the room and head towards the ladder to exit the ship, but just before climbing down pull the level here to send the power running outside. There’s another switch just outside the ship that turns the lights on in the main camp just ahead of you, and then another in the archway that turns it on in the small cave connecting. Thing’s get a little bit complicated from here. Head around the backside of the big ship and find a calendar in a small camp here, Norah will take a note of this. Then head up the rocks until you enter the main puzzle section of this chapter. There’s a big hole in the ground, a pedestal just in front of it and all around you, there are several different switches or valves. Head down the right set of stairs and you’ll find a marking on the rocks for the water level. Norah will take a note of this. Now head back to the main camp area, and through the arch to the smaller cave. Head over to the tent and inside the projector should be on. If it’s not, you’ve missed one of the connecting power switches between the ship, so go find the one you’ve missed following the cables on the ground. With the projector on, flick through to the third slide and Norah will say something about this being the one. This is because the water-level symbol lines up with the one she took note of before. On the bench, there’s a small keyboard-like device. Simple press every key from left-to-right and Norah will make a bunch of notes in her journal. Now head back to the big puzzle section with all the valves. If you look in your journal you’re looking at the three numbers you got from the rock puzzle and comparing those to the symbols they line-up with on the keyboard. There’s one valve in the walkway just before the big hole, four in the main area on pillars, one down a set of stairs to the left, and one down the set of stairs to the right where the water level symbols where. Finally, you need to move the valve of the big hole to the solid black symbol. This is because the date (in-game, according to the “notes” section of Norah’s journal) is November 7th, and according to the calendar you found before, that means it’s a new moon. With all of this done, you can activate the pedestal that has all of the valve symbols on it and the path will open to finish the chapter.