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Complex simulation and fun, how Colossal Order made Cities Skylines 2 | BAFTA

Building cities is hard work, building a game is even harder! The team at Colossal Order delve into what makes their city simulation games games tick, the upgrades they have made to the sequel to Cities: Skylines, and discuss how important and special their fan and modding communities are. CHAPTERS 0:00 Intro 0:23 About Colossal Order 0:56 The need to make a sequel to Cities: Skylines 2:20 What makes a Colossal Order game a Colossal Order game? 4:19 The simulation systems in Cities: Skylines II 5:58 The Cities: Skylines fan community and modding community 7:50 Designing the buildings in the game 8:45 The sounds of Cities: Skylines II 9:42 Giving tools to enable player creativity and freedom 10:26 Releasing Cities: Skylines 2 and the future of the game 10:56 Fan feedback 11:13 Excitement for the game Subscribe to BAFTA ⏩    / baftaonline   ⏬ Stay up to date ⏬ Twitter: @BAFTA:   / bafta   @BAFTAGames:   / baftagames   Facebook:   / bafta   Instagram:   / bafta   TikTok:   / bafta   Twitch:   / bafta   sign up for our newsletter: https://www.bafta.org/newsletter visit our websites to find out more: http://www.bafta.org #BAFTA #CitiesSkylines #CitiesSkylines2 #ColossalOrder #GameDev #GameDevelopment #Games #citiesskylines

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