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Metroid Prime 3: Corruption [Boss 12] Dark Samus [Hypermode] скачать в хорошем качестве

Metroid Prime 3: Corruption [Boss 12] Dark Samus [Hypermode] 12 years ago

Metroid

Metroid (video Game)

Hypermode

Samus

Dark Samus

Metroid Prime

Metoid Prime 3

Corruption

Boss

Phaaze

Battle

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Metroid Prime 3: Corruption [Boss 12] Dark Samus [Hypermode]
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Metroid Prime 3: Corruption [Boss 12] Dark Samus [Hypermode]

After a year long time of not having a computer, I am finally back to finish what i should have a long time ago. This is the highly anticipated final battle to the death with Dark Samus. Being our arch-rival, and the driving force of all the corruption in the galaxy, Dark Samus is no pushover. On Phaaze, all energy tanks are converted into a Hypermode gauge. The gauge will fill up as time passes and when Samus takes damage. As a result of this, Samus is in Hypermode for the entire duration of her stay on Phaaze. We will fight Dark Samus at our absolute best. Dark Samus, however, is stronger than ever. Having absorbed the powers of the three hunters and having a home field advantage on Phaaze, she is the greatest threat the universe has seen. We must stop her here and end all corruption. The fight itself is extremely fun, and definitely has a "final showdown" feel to it. Dark Samus will start off the battle by dropping large Phazon crystals from above. These will embed into the ground and hinder you a bit. They can be destroyed and will occasionally drop small pickups. Dark Samus usually ends up destroying these herself. The crystals can be destroyed in one missle. Dark Samus picked up this move from our dear friend Rundas. Dark Samus starts with a simple attack pattern. She has a scattershot familiar from Prime 2 that she fires in a sweeping motion. This is usually easy to avoid and doesnt do a lot of damage. She may also fire a volley of up to 5 Phazon energy shots at you. These travel slowly and can be destroyed in one shot. Dark Samus has full utilization of the Shinespark. She can use it to soar high into the air and crash back down, making a shockwave that can be jumped over. She is invincible during this move. Finally, she has a close range attack that creates a small shockwave around her and can deflect missles. Fighting her during this phase is simple, just dodge her attacks and counterattack. Hyper Missles can stun her but she will often deflect them with her small shockwave. I find that the Morph Ball and Hyper are useless during the entire fight with Dark Samus. After inflicting some damage, a cutscene will play that shows off Dark Samus's ability to regenerate health by absorbing Phazon from Phaaze. During these moments you will want to attack her as quickly as possible to interrupt her and continue the fight. After continuing she will show off her "Echoes" ability. She makes up to two copies of herself that aid her in battle. These echoes can be distinguished in two ways. They dont have as many details in their armor and they show up as transparent in the X-Ray Visor. The real Dark Samus shows up in the X-Ray visor. This detail is useful to note because it can help to find Dark Samus when you want to damage her or stop her regenerating (from this point on the echoes act as decoys when she regenerates health). The echoes can be destroyed, but they have a fair amount of health. They also have full access to Dark Samus's basic attacks. A new mechanic is introduced that proves very annoying to deal with. Dark Samus can combine with the echoes to become invincible and use new attacks. Sometimes it can be strategic to destroy the echoes to prevent her becoming invincible. Some new attacks include having a dual beam attack with one echo clone. This can be stopped by destroying the clone or standing between them. Another attack includes a charging attack where the real Dark Samus charges at you and the clones follow. Another attack includes flying into the air with her clones to fire volleys of energy at you in regular intervals. These can be shot down. Her most devastating clone attack though has her and her clones sweeping across the ground moving rapidly in a treyarch motion. It is very hard to hit her and avoid damage during this attack. I find that using the Screw Attack minimizes damage. During the final leg of the fight, Dark Samus will occasionally fly high in the air and fire a plasma beam at you. She obtained this power from Ghor. She may also jump into the air and land firing a ground based energy blast at you. She absorbed this power from Gandrayda. Endure Dark Samus's onslaught and you will finally repel her. She stumbles back and summons Aurora Unit 313. She flies up and melds her essence with the Aurora Unit. Now, the real final battle begins.

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