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This benchmark showcases real gameplay performance in Cyberpunk 2077 (PC), captured primarily during night-time exploration across Night City, including open-world traversal, combat encounters with cyberpsychos, dynamic firefights, dense urban environments, and a short daylight motorcycle sequence. The footage is recorded at 1440p, focusing on visual fidelity, advanced lighting, and smooth real-world gameplay under demanding Path Tracing scenarios, powered by DLSS 4.5 and Multi-Frame Generation (MFG x4). The test runs on an NVIDIA GeForce RTX 5080 (MSI Vanguard) paired with an Intel Core i9-13900K, highlighting high FPS output, consistent frame pacing, and stable GPU/CPU performance during complex ray-traced scenes including full Path Tracing global illumination, accurate reflections, detailed materials, dense city geometry, neon lighting, and cinematic night atmospheres. This video demonstrates the DLSS 4.5 Transformer model, delivering improved image stability, cleaner reconstruction, reduced shimmer in neon lighting, and smoother motion clarity while maintaining strong performance through MFG x4 and NVIDIA Reflex, even in visually dense night combat and high-speed traversal. All gameplay is captured without commentary, offering a clean and accurate representation of visual quality, Path Tracing impact, and real-world gameplay smoothness in Cyberpunk 2077. 🎮 Captured using the latest NVIDIA driver for maximum compatibility and performance stability. 🔧 SYSTEM SPECS GPU: NVIDIA GeForce RTX 5080 (MSI Vanguard) CPU: Intel Core i9-13900K RAM: 32GB DDR4 3200MHz Storage: 2TB Crucial T500 NVMe Cooling: 240mm AIO Monitor: ASUS Swift OLED 240Hz ⚙️ SETTINGS USED Resolution: 2560×1440 (1440p) Graphics Preset: Ultra Path Tracing: ON DLSS Version: DLSS 4.5 (Transformer Model) DLSS Mode: Balanced Version 310.5.3 Ray Reconstruction: ON Multi-Frame Generation: MFG x4 NVIDIA Reflex: ON 🧩 SOFTWARE NVIDIA Driver Version: Latest available at time of recording 🔖 TAGS #cyberpunk2077 #cyberpunk2077pc #rtx5080 #rtx5080benchmark #dlss45 #pathtracing #raytracing #pcbenchmark #nvidia