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(See Timestamps below) Welcome to CG Papers & Chill, where we read Computer Graphics papers and chill together. In the second episode, we talk about the 2020 SIGGRAPH Course on Physics-based Differentiable Rendering, but we also chat about other things, such as what got us into Computer Graphics, and what were the first papers we read. We are here to have fun, motivate each other to read more papers, and most importantly: to learn together. Standing on shoulders of giants, we plan to read some great papers, that get us excited about new horizons in Computer Graphics research. Thanks for being here, and tuning in. ——— Feel free to let us know of any suggestions, tips, or ideas! Can’s email: saipcanhasbay [at] gmail.com Can’s LinkedIn: / saip-can-hasbay-3725a7190 Barney’s email: barnabas.borcsok [at] gmail.com Barney’s website: https://barnabasborcsok.com Alessandra’s LinkedIn: / alessandra-masur-548b7b242 ——— Related resources Physics-Based Differentiable Rendering: A Comprehensive Introduction (SIGGRAPH 2020 Course) https://shuangz.com/courses/pbdr-cour... First papers (19:33) U!Scientist: Designing for People-Powered Research in Museums https://dl.acm.org/doi/10.1145/341176... Pixar in a Box: https://www.khanacademy.org/computing... Artistic Simulation of Curly Hair https://graphics.pixar.com/library/Cu... PBR Book https://pbrt.org/ (Around 01:01:50) DreamFusion: Text-to-3D using 2D Diffusion https://dreamfusion3d.github.io/ On Control Theory Data-driven Science and Engineering • New Book!!! Data-Driven Science and Engin... (2nd edition announcement) Control for Societal-Scale Challenges: Road Map 2030 • [1/8] Control for Societal-Scale Challenge... ——— Timestamps: 00:00 Introduction 03:20 Questions 04:27 "What got you into Computer Graphics?" // Barney’s answer 08:16 Jan’s answer 13:57 Alessandra’s answer 19:33 “What was the first (CG) paper you read?” // Jan’s answer 21:20 Alessandra’s answer 24:02 Barney’s answer 30:50 Physics-based Differentiable Rendering course notes 46:20 Taking notes on papers 49:14 Back to the course 58:47 Everything is an integral 01:01:50 Physically Based Rendering book 01:05:40 Be consistent in naming things 01:08:19 Differentiable Rendering Participating Media 01:10:30 Functional Analysis 01:13:08 Radiative Backpropagation 01:22:23 Having video for papers/courses is great 01:26:07 Scene representation, NeRFs 01:32:12 DreamFusion paper 01:40:45 Connection to Control Theory 01:44:42 “What’s the most annoying thing for you originating from CG?”