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Please note: these are not intended to be outrageous combos. These are simple enough to learn, still very damaging, and practical enough to use in battle. They're organized by openers (launchers), w/ damage in {brackets}. One of King's most popular juggle finishers is the Stagger Kick Spinning Uppercut (SKSU) because it hits low and catches the opponent just before they hit the ground. But the Double Heel Hold to Giant Swing, when possible, is by far the strongest finisher (although you should note that the Giant Swing is escapable). Either way, here's a few possible endings to different combos. "Snap Uppercut" #1 - first 2 hits of Rolling Elbow Rush / Smashing Hook / SKSU {51} #2 - Quick Hook / LP / first 2 hits of Rolling Elbow Rush / SKSU {56} #3 - first 2 hits of Rolling Elbow Rush / Palm Attack / Toll Kick {57} #4 - first 2 hits of Rolling Elbow Rush / LP / Head Spinner {58} #5 - RP / first 2 hits of Rolling Elbow Rush / Running Jaguar Bomb {62} #6 - Quick Hook / LP / Double Heel Hold / Giant Swing {73} (fewer hits, but a lot more damage) #7 - first 2 hits of Rolling Elbow Rush / Double Heel Hold / Giant Swing {77} (really easy, and really strong) "Jumping RK" #1 - Palm Attack / first 2 hits of Rolling Elbow Rush / SKSU {50} #2 - RP / first 2 hits of Rolling Elbow Rush / LP / Toll Kick {50} #3 - first 2 hits of Rolling Elbow Rush / LP / Head Spinner {53} #4 - RP / first 2 hits of Rolling Elbow Rush / Running Jaguar Bomb {57} #5 - Palm Attack (x2) / Running Jaguar Bomb {58} (different setup; slightly more damage) #6 - first 2 hits of Rolling Elbow Rush / Double Heel Hold / Giant Swing {72} (simple and strong) "Leg Breaker" #1 - Snap Uppercut / Elbow Sting / 2 Stagger Kicks {53} (the last hit whiffs but is necessary for the extra 2 points damage) #2 - Front Kick / LP / Running Jaguar Bomb {59} #3 - Front Kick / LP / Rolling Elbow Rush {61} (I can't get the f+LP on this one) #4 - Snap Uppercut / Double Heel Hold / Giant Swing {75} (short and sweet) "Body Blow" #1 - Wing Tearer {55} (not very damaging, but definitely cool) #2 - Front Kick / LP / Head Spinner {58} #3 - Front Kick / Palm Attack / Running Jaguar Bomb {68} #4 - Front Kick / Double Heel Hold / Giant Swing {77} notes: (1) The first 2 hits of the Rolling Elbow Rush and the Shadow Lariat are interchangealbe (they do the same damage in juggle) but I think the former is easier. (2) When I do a LP or the Palm Attack, I am holding foward (it adds one point in juggle). (3) When doing the Leg Breaker to Front Kick, it helps to tap foward once between the moves to cancel the crouch. But I don't recommend the setup at all. (4) The Front Kick and Snap Uppercut also do the same damage in juggle, but some moves can't link from the latter. (5) When doing the Running Jaguar Bomb, you'll need to buffer the first foward tap with the last hit of the preceeding attack. I hope this helps. If you have trouble w/ the Command List, ask & I'll give you regular notations. Of course these aren't all the possibilities; it's just a few. Let me know what works for you. Also check out my Suggestion vids for Jin, Steve, Xiaoyu, Bruce, and Baek.