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EDIT: I beat this by 57,700 points! Check out the new run here: • Splatterhouse (Arcade) - *Former* High Sco... This was played on an original Splatterhouse arcade PCB on the H.A.S. supergun. This run was also done on default difficulty settings shown at the end of the video, and was recorded through an S-Video connection because my setup cannot support RGB signals at the moment. Here is a picture of my boardset w/ its original romset & supergun setup: https://pbs.twimg.com/media/Dy6ucfvUw... It's worth noting that this run follows the Twin Galaxies & Aurcade ruleset for score in this game, which bans the use of the double KO tactic on the final boss, which is otherwise the most lucrative option to cash out your extra lives. If this were allowed, then you would have to set up guaranteed double KO's with the blue orb timer, which is something on the order of 14+ minutes per double KO. You could also die to rocks at the end, but if you're on a good pace, the guaranteed route is the best option for consistency. Without the restrictions in this category, scores in the 1.2 - 1.3 million point range are possible. I also need to make a note that showing your physical DIP switch settings for this game is worthless. Switch 1 enables the settings menu, while switches 2-8 do absolutely nothing, so the only thing that showing the physical dip switches does is tell you whether or not the game is in test mode... which should be already obvious if that's the case or not by looking at the screen. Once the run was over, I flipped DIP switch #1 to show off the actual settings the board was set to during that run. Because I am doing these attempts on a SuperGun, whenever I reset the board, I am pressing the "Test" button on the SuperGun. This actually resets the board without me having to power off the board and cause potential damage to it over time. I'm also posting an archive of the entire attempt session, which includes the boot sequence of the board from powering it on initially, up to the successful attempt: Youtube - • Splatterhouse 753,700 WR - Board power on,... Twitch - / 396273038 And for convenience, here's the Twitch highlight of the run itself, complete with live commentary: / 396236370 --- Ok, now that we got all the fine details out of the way, let's talk about the run itself. The first loop of stage 6 was awful. I actually was about to reset it was so bad, but then decided if I got to see 2 blue orbs in a row, I would continue to see where it goes. I'm glad I did, because I had tons of strong stage 6 loops in this run that handily made up for the awful start. Something I need to elaborate on; the blue orb is a counter-measure so that players do not stay in one spot for an infinite amount of time. This is so there's something to kick idle players off of the game so any new players who walk up to the cabinet don't get any free games, as well as just make sure that players can't stall in one spot to prevent others from playing. This orb is great for score, since it puts a finite limit on how long you can point press any given spot. Definitely think I want to push this to 800k+ since I've been improving so fast in such a short amount of time. I'm certain 850k+ is feasible given my current skill level, but would require a lot more effort than 800k+ would, so I might just save that goal for whenever I feel like pushing the score even further. I gotta give huge shoutouts to both Anthony Paparo and Caitlin Oliver for driving up this score over the years! Their efforts to optimize this score ultimately inspired me to do attempts of this once I finally got access to arcade hardware.