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In The Legend of Zelda, there are several strange spaces hidden around Hyrule that defy the logic of the Cartesian grid: the Lost Woods, the Lost Hills, and the Lost Roads. When navigating these 2D mazes, Link finds himself endlessly looping, temporarily arrested by a classic gaming trope. But when visualized in 3D, these labyrinths start to look different. Triforce features a non-Euclidean Hyrule full of donuts, Möbius strips, and Klein bottles as well as other secrets folded within the topologies of Zelda. Can you navigate three new dungeons in three dimensions to discover the three pieces of the triforce? https://alt254.itch.io/triforce Triforce is a short puzzle game by Patrick LeMieux (alt254) and Stephanie Boluk (chouxsalad) inspired by paradoxical places from the original Legend of Zelda. Triforce is a free game, designed for educational purposes and originally published in 2017 as part of Metagaming, a book by Stephanie Boluk and Patrick LeMieux available open access at manifold.umn.edu/projects/metagaming. Graphics, music, sound and text from The Legend of Zelda are property of Nintendo.