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Decklist: https://www.playgwent.com/en/decks/gu... 0:05 Frost 9:39 Parricidal Fury - Svalblod + Raids 22:39 Elf Swarm I've recorded three games for this video, I don't know if longer content will be better, just trying stuff. Trying new levels of obnoxiousness. I think this is quite a refined list, although I could probably do some mor tweeks in the future. Now that I've played some more games with this deck, I feel like the better strategy is: R1 is about playing Sappers and bombs and annoying opponent, forcing them to pass or overcommit. Pass if you feel you have to overcommit too much and you have the key peaces for your R2 (Defender and Kelly, basicaly). R2 is all about controlling with Kelly and such. Sometimes you have to sacrifice the Sappers if the opponent floats and tries not to play units or even kill their own units or spawns something on your board. Vial works well as a first turn play, you delay putting a unit on board. Use it with Defender and then place a leader charge on the Defender. Other leader charges can be used with Kelly. You don't need too use any of those with other creatures that are not Defender or Kelly, so, use all three on them if you want. You can keep one, but you only can use it to give a boost, as most of your creatures are neutral. R3 ideally should be a short round, playing your remaining dragons, and Blaze, wich usually should be a more than a dozen point finisher, apart from any Scholar left (10 point Scholar, mind you). Enjoy or suffer, up to you!