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Wild Hammer Who can use: Brianne Divine hammer Brianne Weapon: 2 Knuckles Prerequisite: Lv: Acquisition: Already have when you create her Bonuses: Stance Level 25: Physical Damage -10%, Magical Damage -10%, Accuracy +60, attack speed +15%, Critical +20, Block +5, Penetration +30, Immunity +15 Skills: Fierce Blow: Stance lv 1 Up to 6 enemies nearby Level 10: ATK 900%, Ignore DEF of enemy by 60, 100% chance of inflicting [Stun] on enemy Level 11: ATK 945%, gnore DEF of enemy by 60, 100% chance of inflicting [Stun] on enemy Upper Swing: Stance lv 5 1 Adjacent enemy Level 10: ATK 798%, Ignore DEF of enemy by 70, Ignores BLock, Ignores DEF of enemy's shield by 1/2, 80% chance of inflicting [Armor Crasher] on enemy Level 11: ATK 837%, Ignore DEF of enemy by 70, Ignores BLock, Ignores DEF of enemy's shield by 1/2, 80% chance of inflicting [Armor Crasher] on enemy Seismic Wave: Stance lv 10 Up to 12 enemies 15m away and within a 10m width Level 10: ATK 2074%, Ignores DEF of enemy by 55, Invokes skill in re-use while casting, Knockdown range/period and damage increase in proportion to casting time, Increase the bonus damage upon maximum casting Level 11: ATK 2177%, Ignores DEF of enemy by 55, Invokes skill in re-use while casting, Knockdown range/period and damage increase in proportion to casting time, Increase the bonus damage upon maximum casting Pulverize: Stance lv 15 Up to 9 enemies within a range of 6m Level 10: ATK 2244%, Ignores DEF of enemy by 60, Invokes skill in re-use while casting, Knockdown range/period and damage increase in proportion to casting time, Increase the bonus damage upon maximum casting Level 11: ATK 2356%, Ignores DEF of enemy by 60, Invokes skill in re-use while casting, Knockdown range/period and damage increase in proportion to casting time, Increase the bonus damage upon maximum casting Rampage: Stance lv 20 1 Adjacent enemy Level 10: ATK 2804%, Ignores DEF of enemy by 75, Ignores blocking, Ignores DEF of enemy's shield by 1/2 Level 11: ATK 2944%, Ignores DEF of enemy by 75, Ignores blocking, Ignores DEF of enemy's shield by 1/2