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Our heroes take their new boat-transforming-box and head upriver to the Svirneblin Forge. Along the way, they encounter a swarm of gibberlings but are otherwise unmolested. Upon reaching the forge, they ignore the stables and head into what appears to be the main entrance. Opening the iron door, they see a metal contraption, but otherwise no one around. Entering the chamber, the contraption spring to life and proceeds to beat the snot out of our heroes. It immediately rushed Drake and Matilda and ran right over Drake, pinning him to the floor. At the same time, it opened a side panel and sprayed a cone of burning steam into the entrance where Matilda, Geddy, and Rumil were waiting. Geddy was caught off guard and the rest of the group watched in horror as his skin was completely melted from his face and he dropped unconscious to the ground. Panic now setting in, the group manage to heal Geddy and exit the chamber. Thinking themselves partially safe, they are again surprised as the contraption is able to open and close doors as well. With almost everyone spending time unconscious and wondering if their quest has come to and end, the door opens once more and a deep gnome Svirneblin questions why they are damaging his machine.