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Mostly showcasing the power of Support Doctrine + Derelict Operations on a carrier-heavy fleet, using an all-Trident Astral as the flagship of choice. Could've optimized the fleet further (e.g. using only Pirate Afflictors and Monitors for distraction, using Level 7 officers on Eradicators, having better skill choices, using all available DP, using more S-Mods, etc.), but I wanted to do the bare minimum needed to finish the bounty - hence the seemingly-random selection of distraction frigates. Done in Starsector 0.95.1a. 23:03 Showcasing the fleet Skills used (forgot to show them in the video): Leadership - Coordinated Maneuvers, Crew Training, Carrier Group, Fighter Uplink, Support Doctrine Technology - Navigation, Sensors, Electronic Warfare, Flux Regulation, Automated Ships Industry - Bulk Transport, Field Repairs, Containment Procedures, Industrial Planning, Derelict Operations Detailed Combat Result summary: https://i.imgur.com/P3TJNhM.png *Relevant mods used*: AI Portraits of AI Cores (as People) Audio Plus Combat Chatter D-MOD Services -- To get the desired D-Mods for the main fleet Fast Engine Rendering Flux Reticle GraphicsLib HexShields - Shield Reskin Officer Extension -- Not relevant during the fight, but worth mentioning anyways QoL Pack Ship Direction Marker SpeedUp -- Only used during the beginning of the fight Question: Why abandon the bounty before the fight? Answer: A current vanilla bug allows the Unusual Remnant bounty to be repeatable if it's abandoned prior to attacking the bounty target (this will be fixed when Starsector updates to 0.96).