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WE ARE TEAM CHAOTIX i discovered smash songs are much better without the fvckass delay Vector first image: https://aymericingret.artstation.com/... Charmy image: https://www.deviantart.com/hrr-artss/... tags (IGNORE): #marioexe #sonicexefnf #fnf #fridaynightfunkin #mario #tripletroublefnf #confrontingyourself mario, mario.exe, vs mario.exe, sonic, vs sonic.exe, sonic.exe fnf, fnf, friday night funkin, triple trouble, triple trouble mario mix, mario mix, too slow, too slow mario mix, fnf remix, fnf song, fnf aethos, fnf twiddlefinger, fnf well done, fnf donkey kong, donkey kong, fnf smash bandicoot, smash bandicoot, fnf king of swing Friday Night Funkin' is an upcoming rhythm video game developed by Funkin' Crew Inc. and released on Newgrounds in 2020.[4] The game is developed by a small group consisting primarily of Cameron "ninjamuffin99" Taylor, David "PhantomArcade" Brown, Isaac "Kawai Sprite" Garcia, and evilsk8r. The game is also open-source.[a] It shares some gameplay features with Dance Dance Revolution, PaRappa the Rapper, and the "Dance Contest" minigame from Club Penguin, and borrows aesthetic influences from Flash games.[5] The game has been credited with driving users back to Newgrounds, a site that rose in popularity in the early 2000s.[6][7][8] The game revolves around the player character, Boyfriend, who must defeat a variety of opponents in singing and rapping contests in order to continue dating his love interest, Girlfriend. Gameplay involves hitting notes with timed inputs while avoiding running out of health for the duration of the song.[9][10] The game was initially created for the Ludum Dare 47 game jam on October 5, 2020.[11] An expanded demo was released on November 1, 2020, with updates continually released in the following months. A full version of the game backed by Kickstarter, titled Friday Night Funkin': The Full Ass Game, is in development.[12] Knuckles' Chaotix[a] is a 1995 platform game developed by Sega for the 32X. A spin-off from the Sonic the Hedgehog series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. The gameplay is similar to previous Sonic games: players complete levels while collecting rings and defeating enemies. Knuckles' Chaotix introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters. While Sonic Team is sometimes credited with creating Knuckles' Chaotix, it was developed by another Sega team. Production began with Sonic Crackers, a 1994 prototype for the Sega Genesis which experimented with the tethering system and featured Sonic and Tails. Knuckles' Chaotix was planned as a Sonic game for the Sega Saturn, but transitioned to the 32X when it could not be completed in time. Sonic and Tails were replaced by Knuckles and a group of mostly pre-existing characters; Mighty the Armadillo first appeared in the arcade game SegaSonic the Hedgehog (1993). Knuckles' Chaotix was released in North America and Japan in April 1995, and in Europe in June 1995. It received mixed contemporary reviews and failed commercially. Reviewers found the tethering physics cumbersome, although some appreciated it as an attempt to innovate. The level design and low difficulty level were also criticized. Journalists have described Knuckles' Chaotix as the last of the "classic" 2D Sonic games before the series moved to 3D. Some characters and concepts it introduced feature in later Sonic games and media, beginning with Sonic Heroes in 2003. Despite interest from fans, it has not been rereleased beyond a brief period through GameTap in the mid-2000s.