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I ran a brief test on four different off-season hero combinations. The test compared two castles with similar combat power, and only cavalry units were used to eliminate penalties related to troop types. As a result, there were no hero combinations that produced a meaningful difference in performance. North’s Rage: A hero with a skill that increases the HP of all participating troops by 15%, along with a powerful single-target skill damage ability. Through the 8th skill, this hero also has a chance to disable an enemy hero’s actions. Unkimura Sanada: Like North’s Rage, this hero has a skill that increases the HP of all participating troops by 15%. The 5th skill prevents the enemy hero from using skills for two turns, and the 2nd skill can reduce enemy troop damage by 20%. William Wallace: A hero with skill damage abilities that deal damage to multiple troops. The Heroin: Compared to other heroes, this hero has a higher skill activation rate, strong single-target skill damage, skill damage that hits all three enemy troops, and a skill that increases allied troop damage. Queen Anne: A hero with a skill that deals skill damage to two troops, and a chance-based skill that disables the enemy for one turn. In general, hero compositions are built around a strong counter-damage dealer, along with either a tank that can reduce incoming damage, a control-based sub-damage dealer that can disable enemy troops, or a healer that restores troops. However, among off-season heroes, there are no true healers or tanks. Therefore, the theoretically viable composition would consist of a hero with strong single-target skill damage, a hero with skills that deal damage to multiple troops, and a hero that provides HP increases and crowd control effects. However, in this test, no hero combinations showed a meaningful difference in overall combat power. ** Heaven’s Justice has a strong 5th skill that is considered one of the better skills among off-season heroes, but it was not tested this time.