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In this episode we set up the ability for fire (in this case, a flamethrower) to automatically spawn decals on whatever surface it's hitting. We then create a Fire Decal Blueprint actor that makes it possible to assess whether or not there's already a decal at the location, and if so, instead of spawning a new one, simply darken the existing decal based on a dynamic material instance. The last piece of the setup is making this work differently for flamable vs. non flamable materials- setting up a material to have an 'ember' effect if the decal is spawned on a flamable material. Link to the spreadsheet with links for the free decal material and the free content pack used this episode (and all episodes, up to episode 29): https://docs.google.com/spreadsheets/... 00:00 Intro 00:19 Today's Goals and Key Concepts 03:01 Passing Collision Data from Niagara back into Blueprint, and updates to Niagara System 11:42 Setting up Decal Material 15:16 Creating a new Fire Decal Actor Blueprint 19:12 ISSUE FIXES: Decals not spawning on foliage actors, decal gets projected onto our player character, decal is too shiny 23:30 Setting up collision hits not to spawn a new decal and instead darken the decal if it finds there's already a decal in that spot 39:46 Setting up decal to have an 'embering' material based on hitting flamable physical material 49:38 Setting up embers to darken the decal more and fade with time 55:19 Setting up variable effect (how quickly darkens and embers) based on physical material 1:01:57 Conclusion and preview of next episode New episode released every Saturday morning! Direct References Exporting Particle Data to Blueprint: • UE4 - Niagara Export Particle Data to Blue... Unreal Engine 5 official documentation on decals: https://docs.unrealengine.com/5.0/en-... Ideas of how to do wounds and other things like that on characters without using decals: https://www.tomlooman.com/unreal-engi... • WTF Is? Material - Sphere Mask in Unreal E... • How to Create Location-Based Dissolve Effe... • Player Based Materials Masks Unreal Engine 5 official documentation on Dynamic Material Instances https://docs.unrealengine.com/5.0/en-... Emissive material: https://docs.unrealengine.com/5.0/en-...