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Chapter 3 was supposed to redefine the endgame of Dune: Awakening — but launch week told a very different story. Between brutal durability penalties, over tuned Drillshot NPCs, Plastanium bullet sponges, and a progression curve that punished experimentation, players quickly found themselves fighting both enemies and the economy. Then came the hotfixes. In this video, we break down every hotfix since Chapter 3 dropped, from early stability updates to the game-changing 1.3.0.5 patch, and analyse what these changes actually mean for durability, combat balance, progression, and the long-term health of the endgame. If you quit Chapter 3 or you’re wondering whether it’s finally safe to dive back into Testing Stations — this is the breakdown you need. Background gameplay includes a Level 1 Testing Station run and Landsraad mission to showcase how Chapter 3 systems, durability changes, and combat pacing feel after the hotfixes. Timestamps: 00:25 – Chapter 3 Summary 01:00 – Landsraad, Factions, Specialisations & Augments 03:15 – Raiders of the Lost Hotfix – 1.3.0.1 (Stability) 03:40 – Hotfix 1.3.0.2 (Balancing Part 1) 04:28 – Hotfix 1.3.0.3 (Stability & Ornithopter Protections) 04:55 – Hotfix 1.3.0.4 (Social & Stability Fixes) 05:25 – Hotfix 1.3.0.5 (THE BIG PATCH) 06:55 – Review of Chapter 3 So Far Dune: Awakening continues to evolve rapidly, and Chapter 3 marks one of the most important shifts in the game’s lifecycle so far. Subscribe for deep dives, system breakdowns, optimisation strategies, and future updates. #DuneAwakening #DuneGame #DuneMMO #DuneUpdate #DuneHotfix #Funcom #DuneGameplay #DuneEndgame #GamingUpdate