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Metallic Tremor’s game plan revolves around high damage output, unbreakable combos, and deadly set-ups that leave opponents locked in guesswork. His frame-advancing normals and special cancels create plus-frames that pressure opponents consistently, enabling harsh mix-ups between throws, lows and overheads. A solid opening can transition into a full screen carry to the corner, where Tremor converts into massive damage and resets. Tremor’s combo structure is key: he uses safe launchers and run-cancels to link into extended juggles, then closes out with an OTG or wallbounce for maximum meterless damage. Even without meter, Metallic Tremor can achieve 30-40 %+ damage by exploiting his midscreen starters and converting into corner. When meter is available, he leverages meter burn cancels, run-cancel mix-ups and stance-switch enders to lock the opponent down for further pressure. His set-up game thrives on creating ambiguous wake-ups: after a hard knock-down, Metallic Tremor can use rock-drop set-ups, jump-in OS’s or delayed overheads to keep the opponent guessing — giving him full control of the neutral. From neutral he uses frame-safe pokes and run-cancels to gain runway into his high damage combos, and once in the corner he applies cross-under + throw / low / overhead mix-ups to keep the pressure relentless. #MKX #mortalkombat