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Modern CQB is fast, suffocating, and built to feel wrong in these three raids. We hit three back‑to‑back urban missions with no specific unit skin, just a Blue Vector strike element moving like a single violent organism. Every push is chained: doors blown, flashes and frags into almost every room, and entries so tight that enemies are still blind and seeing white when their life ends. The pace is ruthless but controlled—angles covered, guns up, and entire apartments cleared before the AI can process what’s happening. There’s no hero moment, no clutch save, just cold, rehearsed violence where we don’t even give them the chance to fire back. This is modern CQB as it’s meant to look: unfair for the enemy, addicting to watch. CHAPTERS: 0:00 - Mission 1 1:02 - Mission 2 1:34 - Mission 3 MOD LIST: panGUI Going In Blind: Blueprint Edition Vivid Paths Social Distance Ring Extra Portraits by Rake5000 Muzzle Before Flesh More RMG Maps: Reloaded RMG Residential Tile Overhaul Trooper Toolbox Blue Vector United Kingdom Special Forces v0.9.9 Hostage Rescue Team Task Force Toro Project ARES ARES: Additional Units CAG Expanded CAG Expanded (Trooper Toolbox) Realistic Sound Overhaul War Tapes Realistic Operation Briefings MARSOC MARSOC Realistic Sound Overhaul #doorkickers2 #CQB #specialoperations #tactics #milsim #sof #doorKickers #pcgaming #tacticalshooter #gaming #cqbtactics #realistictactics