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Highguard is officially COOKED. Reports say the studio behind Highguard now has *fewer than 20 developers left* after *Tencent pulled funding* from the project. The game launched with nearly **100,000 concurrent players on Steam**, but the numbers collapsed almost immediately as players quickly realized the game simply wasn’t fun. Former developers are now speaking out about what went wrong, and the story is wild. According to reports, the team believed they could recreate the success of *Apex Legends* by shadow-dropping the game and letting word of mouth carry it. Instead, Highguard lost around **90% of its players within the first week**. In this video we break down: • Why Highguard failed so fast • The devs admitting hubris played a role • How an echo chamber at the studio hurt the game • Why player retention completely collapsed • And what this means for other live-service shooters like Marathon This is turning into another major cautionary tale for AAA live-service games. Meanwhile indie developers are out here making hits with a fraction of the budget. Sometimes the market speaks loud and clear. #Highguard #GamingNews #LiveService