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Learn how to smoothly animate objects along a predefined path in Three.js, using simple techniques and lerping for beautiful animations. --- This video is based on the question https://stackoverflow.com/q/71043713/ asked by the user 'Arun Laxman' ( https://stackoverflow.com/u/9427063/ ) and on the answer https://stackoverflow.com/a/71047286/ provided by the user 'Mugen87' ( https://stackoverflow.com/u/5250847/ ) at 'Stack Overflow' website. Thanks to these great users and Stackexchange community for their contributions. Visit these links for original content and any more details, such as alternate solutions, latest updates/developments on topic, comments, revision history etc. For example, the original title of the Question was: ThreeJS animate object to multiple positions using lerp Also, Content (except music) licensed under CC BY-SA https://meta.stackexchange.com/help/l... The original Question post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license, and the original Answer post is licensed under the 'CC BY-SA 4.0' ( https://creativecommons.org/licenses/... ) license. If anything seems off to you, please feel free to write me at vlogize [AT] gmail [DOT] com. --- How to Animate Objects in Three.js to Multiple Positions Using Lerp Animating objects in a 3D environment can sometimes feel overwhelming, especially for beginners. If you're trying to move a sphere along a predefined set of vertices in Three.js and currently only manage to animate from one point to another, you're not alone! In this guide, we'll walk through how to set up animations for objects to move seamlessly along a path, using the lerp function along with a CatmullRomCurve3 in Three.js. Understanding the Problem You may have a piece of code that successfully animates an object's position, like this: [[See Video to Reveal this Text or Code Snippet]] This animation moves your sphere to a single location (100, 2, 0). The challenge is extending this to multiple vertices and animating the sphere through these points in sequence. Solution Overview To effectively animate your object along multiple vertices, you'll want to: Define a set of points (vertices) for the path. Use a curve to visualize and traverse these points. Animate the object based on its position on the curve. Here's how to implement this step-by-step. Step 1: Setting Up Your Scene Before jumping into the animation code, you need to initialize your Three.js scene with a camera, renderer, and some controls: [[See Video to Reveal this Text or Code Snippet]] Step 2: Define Your Path Next, specify the set of vertices (points) you want your object to follow: [[See Video to Reveal this Text or Code Snippet]] Step 3: Visualize the Path To better understand the animations, it’s useful to visualize the path that the object will be taking: [[See Video to Reveal this Text or Code Snippet]] Step 4: Animate the Object The key part is animating your mesh along the path. Use the following code in your animate function: [[See Video to Reveal this Text or Code Snippet]] Step 5: Putting it All Together Bind it all together, and here's the entire code snippet: [[See Video to Reveal this Text or Code Snippet]] Conclusion Animating an object along a series of points using Three.js can be both challenging and rewarding. By using curves and lerping techniques, you can create smooth transitions and dynamic movements that bring your 3D scenes to life. So get creative with your animations! Don’t hesitate to adjust the points and observe how they affect the movement of your mesh. Happy coding!