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RedM Script - RicX Objects System - RedEM:RP & VORP & QBR Script Some files are locked by CFX Escrow System RicX Objects script can handle different objects for interactions with custom features. Live service script with monthly updates for new functions and interactions. The base is already available with harvest items, open gates/stable doors and hidden rooms and more. Selection View Press the Selection Control and interact with the objects defined in the script. Use control key or the command in order to use this. Game Engine Door Handling You can define door objects with the default door interaction event and close/open them with the interaction control. By default Stable Doors and Public Gates are configured with the Door Handler System. 2 Hidden room doors are added for open/close by default. Hidden Basement in Rhodes Weapon Store and Hidden Basement behind Bookcase Door in Saint Denis Market Store. Collect Items from Object Add Pickup event as examples easily to new object, so the players will be able to harvest them. By default players can use different models to harvest: Provisions like meats, carrots, tobacco, or other items like hay, animal craps, cotton or rag. Easy to define new object with Pickup interact event Other Custom Interactions Default interaction events added currently: Bell in Rhodes: players can ring the Bell at front of the Station of Rhodes Waterpump: Players can bring up a water pump menu by interacting with waterpump objects. Can be used to fill up empty bottle or bucket with water. More interactions are coming in the future updates RicX Scripts Compatibility Use the interaction function to use RicX Scripts functions. Compatibilites added currently: ricx_campfire - Interacting with the campfire objects while having ricx_campfire 2.0 will bring up the Cook Book Menu ricx_hideframe - Interacting with hideframe objects will while having ricx_hideframe will start the Hide craft activity ricx_tents - Interacting with tent objects used by ricx_tents while having ricx_tents will bring up the Storage Locker of tent (if opened) ricx_planting - Players cant harvest item from ricx_plants objects with interaction function of ricx_objects Object Placing Players can buy different objects in the Woodworker Shops and place them in the game world. Easy to control and easy to use system, with Edit option. Editing the parameters of the placed Object can be done with keyboard or mouse controls. RedEM:RP Locker Objects In the config file any object model can be configured as default Locker Object. Locker Objects must be defined with coordinate and job in order to use them. Easy to expand with new game world objects to store items anywhere on the map 1. Features Easy to configure and use Object placing Interact with anything by defining interaction events 2. Dependecies 2.1 RedEM:RP redemrp redemrp_menu_base 2.2 VORP vorp redemrp_menu_base 2.3 QBR qbr redemrp_menu_base 3. How to Install 1. Make sure the server is connected to the keymaster account which has the package access 2. Put ricx_objects into server-data/resources/ 3. In server.cfg add "ensure ricx_objects " after dependencies 4. Import the SQL of ricx_objects to db 5. Add the items to inventory system 6. Start the server (edit the configs if needed) Files: Some files are locked by CFX Escrow System client.lua - LOCKED BY CFX Escrow System server.lua - LOCKED BY CFX Escrow System config.lua - contains the settings and interaction configs locale.lua -contains most of the texts fw_func.lua - for changing the framework logic if needed events.lua - client side events for interactions sv_events.lua - server side events for interactions fxmanifest.lua not.js - for notification ricx_objects.sql - for Database item config txt files for qbr and redemrp, and sql file for vorp Tebex: https://ricx-scripts.tebex.io/package... #redm #redemrp #reddeadrp ricx scripts, redm script, redm ricx script, redm eye target, redm object placer, ricx objects