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A walk around Kabuki market at sunny wheather/at noon Showcase of ongoing reshade development. Made big improvements with colors and overall fine tuning when switching from bright to dark areas. Again I m testing the bane of every reshade: Bright daylight with dark areas which usually are the worst case scenario. Most reshades look only good in overcast or cloudy weather with very diffuse lighting, but my goal is to make a reshade that looks good in all weathers and daytimes and adjusts dynamically. Its a difficult task as the more you brighten up daylight situations for realism, the more it will look worse in nights (too bright at night/dark areas). But maybe I have found a solution to this and a first try is demonstrated in the video. So far I m pretty happy with it and there are some scenes that look close to photorealistic. Pathtracing with mods and my own reshade. Optimized for midrange/highrange systems. Running on: GTX 4070 AMD 3900X 1440p Graphics Mods in use are: Nova LUT/ENV Pure 2.X by theCyanideX Cyberpunk Ultra Plus Better Path Tracing and Stutter Hotfix (Cyberpunk Ultra Plus PT21 v1.9.9.1) Unfortunately, as you can see, the stutter still appears in the video. This is only in the recordings, but not in the game. It seems to be some kind of Nvida/Encoding/Vram issue. If anyone has tips to improve it I m open to all suggestions. Own custom Photorealistic Reshade that I m currently developing