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In the video I show you how to modify a Unity Asset Store model using Blender. I import a single doorway model from the Synty Studios Polygon Scifi City pack in to Blender. Using Blender we separate the door faces from the mesh, using the knife tool to cut the door in to 2 and parent them to the doorway. We then import them back in to Unity and create a new prefab to make the door usable. With the modified Unity Asset Store model, we can then animate the separate left and right door meshes to make the door open and close. 🛒 Ash Dev - Arcade Bike Physics * Unity Asset Store: https://assetstore.link/arcade-bike-p... 🛒 Synty Studios - Polygon SciFi City * Unity Asset Store: https://assetstore.link/scifi-city ---------------------------- 💵 Support on Patreon https://shantek.co/patreon 💬 Join my Discord - Let me know what tutorials you want to see https://shantek.co/discord 💻 Check out Shantek.io for more awesome content. https://www.shantek.io ---------------------------- 0:00 Introduction 0:24 Importing the Unity FBX model in to blender 1:06 Select model faces to separate 1:22 Separate faces by selection 1:52 Cut the mesh with the knife tool 2:47 Parent the meshes 3:17 Export the FBX from Blender to Unity 3:33 Setting up a new Prefab 4:06 Demo and Outro ---------------------------- The Shantek YouTube channel videos and video descriptions may contain affiliate links. There's no added cost for using any of these links to make purchases and they help support us to make more content. #blender #unityassetstore #unitytutorial