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Playlist: • Engage Maddening 0% Growth Efficiency Turn: 2 Total: 40 Staff: Rewarp 6/10 Warp 5/5 Total Ingot cost: 610 Iron 40 Steel 1 Silver Gacha bond ring: S Dieck Ivy uses Spirit Dust It's routing time! Luckily, there aren't many of them, so it's more enjoyable than other rout maps in the series. That being said, there are 2 outliers who won't throw themselves at us, and they drive all the consequences following. The first one is rather simple, it's a monk in the top left corner. Most players will use Canter Alear to get rid of him during enemy phase 2. My Alear is meh, so I use Lyn!Zelkov and snipe him from afar. The second one is a fighter in the top left corner as well. This one is fixated on attacking NPCs. You'll need to rush straight into the map in order to reach it during turn 2. This is where thing gets complicated. Fliers are best at skipping rocks and sands, but there's an anti-air warrior nearby. I neutralise him by obstructing all possible positions so that it won't be able to attack Ivy. I also trick this one into attack Bunet with an Axe, simply because Bunet's avoid is non-existent thanks to Roy's engraving, allowing me to chip in a counter attack. The bottom area is quite complicated as well. Thanks to @fatefuldawn , I realised I could use Parthia to snipe them for big damage, great reliability as well as tons of SP. Of course, I need even more obstructs to make sure they won't attack at 1-range, as well as the wolf knight won't go after NPCs within range on turn 2. Since there's a limited amount of staves, I need to trade around to make sure I have sufficient obstruct on the map.