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Ever wondered how a Technical Artist evolves into a Technical Director in the world of game development? In this full conversation, we sit down with Arthur Trouslard, an accomplished Game Developer (a Tools-Programmer-turned-Technical-Artist-turned-Technical-Director!) who has worked at Ubisoft, THQ’s Black Forest, Sloclap, and multiple indie studios like Elyzio, to unpack his journey and the lessons learned along the way. Arthur has contributed to acclaimed titles such as The Division, Jusant, Tell Me Why, Warden’s Will, and many more, bringing a wealth of real-world experience to our discussion. We dive deep into: How Arthur got into game development and navigated his career The role of Technical Art and why it’s the bridge between art and programming Insights on UI programming, tools development, and syncing art with code Roadmaps and advice for aspiring game developers looking to break into the industry The differences between working on AAA vs indie games Using proprietary engines vs commercial tools like Unity and Unreal Engine What it really takes to succeed as a game dev professional today And more! This episode is packed with real industry knowledge from someone who’s been hands-on with everything from art pipelines to engine tech, making it perfect for game design students, aspiring programmers, tech artists, and anyone curious about how games are made. If you’re serious about understanding the inner workings of game development and want to learn directly from professionals who’ve built games at the highest level, this conversation is for you. 🔔 Don’t forget to subscribe for more interviews with game designers, programmers, tech artists, and 3D artists from around the world. Each week we bring you new insights into the craft, the challenges, and the future of making games. Follow us on Instagram & X! / charcadev https://x.com/Charcadev 00:00:00 - Teaser 00:01:21 - Video Introduction 00:02:45 - Introduction: Arthur Trouslard 00:03:49 - Getting into gamedev, & why gamedev of all things? 00:11:46 - Syncing programming & art workflows together 00:14:06 - AAA vs Indies 00:18:27 - AAA as an ecosystem 00:21:41 - Importance of prioritising game UI, & their impacts 00:27:32 - Balancing visual fidelity with performance when working on shaders, tools, & rigs, etc. 00:34:34 - User Experience (UX) Improvements + communicating within the team 00:39:38 - How to scale a game from being a prototype to a full on production, and then towards completion? 00:46:37 - Roadmap for aspiring Technical Artist 00:51:20 - Should students continue pursuing education for their degree or join the workforce? 00:52:17 - Tips to share with aspiring gamedevs about joining the industry today? 00:54:04 - Most valuable lesson that learnt from the industry? 00:56:58 - Biggest joy that the games industry has provided to you? 00:59:29 - What do games mean to you? 01:01:27 - Parting note: Arthur 01:01:54 - Outro