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Similar to the previous video, but better RNG. The few improvements I have been working on are focusing more on the skills being used during cutting attack buff (30% crit mag), typically trying to ensure grave wound is always hit with the buff on, since it will apply for all of the bleed ticks. The other improvement I have been working on is using Shadows Lament for battle readied instead of BS, because I have a bad habit of prioritizing battle shout instead of shadows lament. You will also see one of the other things I'm trying is inspire - dev blow - shadows lament - grave wound instead of inspire - shadows lament - dev blow - battle shout - grave wound, in order to get a free battle readied from shadows lament for more dev blows and be able to grave wound sooner instead of having a battle shout in between. There are definitely still a good amount of mistakes in this video, and the skill count is not what you should strive for. I should be getting at least 8 shadows lament, and at best 9, and I should also be getting around 220 grave wound ticks instead of 200. The high numbers from this parse came a lot from RNG but I still thought it was a pretty cool combination of the different things I am trying. The biggest mistakes I made are at the following points in the video: 2:17 - I should have shadows lamented for battle readied instead of battle shout (and probably grave wounded after). This would get my SL off CD sooner and keep grave wound bleeds ticking, though it semi worked out because shadows lament grave wound were super buffed from to arms, bb call, time of need, banner so it may have evened out. 2:49 - again, I did the same thing and should have shadows lamented instead of battle shout. this probably would have allowed me to get an extra dev blow in before the end of the parse