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Raiden Seibu Kaihatsu, 1990 Arcade #nostaglia #retro #retrogaming #retrogamer #classicgaming #gaming #games #videogame #videogames #playthrough #walkthrough #raiden #shmups #shmup #bullethell #arcadegame #arcade #arcadegames Although it lacks the bullet hell chaos found in other shmups, the difficulty of this game comes from the sheer speed of enemy projectiles, your ships sluggish movement, and tanks that suddenly appear with brief moment of invincibility. Mastering it requires a level of memorisation as dodging alone won't cut it. In most cases, move as your see the enemy, not as you see the bullet. Conventional gameplay requires you to use the Wide Vulcan (Red) 90% of the time to avoid getting swarmed by fast-moving bullets. But not this time. Set both Player 1 and Player 2 to use the same input binding. In a 2-player game, one ship can fire directly at the other to generate BULLET SHRAPNEL, which deals an insane amount of damage. Think of it as a slightly stronger version of the laser, only it fires like a Vulcan.