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Welcome to Zero Hour, the World War One tabletop miniatures wargame focused on battalion-sized battles during the Great War. In this How to Play series, the team from 3 Men in a Shed Wargaming sit down with Zero Hour’s designer, David Stone, to guide you through the rules, mechanics, and battlefield concepts that bring WW1 combat to life on the tabletop. Across the series we’ll cover: Core rules and turn structure Command, control, and morale in WW1 combat Movement, fire, and assaults at battalion scale Artillery, machine guns, and the realities of trench warfare Practical tips straight from the game’s designer Whether you’re completely new to Zero Hour, a WW1 enthusiast, or an experienced historical wargamer looking for a deeper look at the system, this series will help you get playing quickly and confidently. All filmed in true shed-wargaming style, with plenty of insight, discussion, and designer commentary along the way. 👉 Subscribe for the rest of the Zero Hour How to Play series 👉 Like & comment if you’ve got questions or want to see specific rules covered Game: Zero Hour Period: World War One Scale: Battalion-level tabletop wargaming Presented by: 3 Men in a Shed Wargaming Featuring: David Stone (Game Designer)