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here's two lineups that are accessible in early UL. Both involve luring the nimoy bore and rushing it down. first one uses chill and saves bahamut for later; while the second one uses bahamut and keeps shell instead of chill. Level Cap: 40 Talents: Can Can target alien Cyberpunk slow up there's not much difference between the two, pick whichever you like. Shell makes the stage a bit more comfortable after chik-ful-a dies, meanwhile chill allows you to save your bahamut to send him a bit earlier. either way, timing is key here. slime is pretty much the MVP. I use starting worker level combo with seafarer + island, but you could try your hand with HP up combos too [hp up sm / sm] allow bahamut to tank hits from puff / chik. blu's strat [ • The Battle Cats - Aku Hannya - Aku Reincar... ] goes into this but he also uses Idi. enemy respawns are super-late, so after you deal with the first wave you've pretty much won. Idi strats focus on killing puffington first but from my experience killing Chik first is easier [if you're not using Idi]. Cyberpunk can stall for some time although he might die [as you see in the second run]. either way, he's a good pick to bring. Stone can be crucial for stopping puffington from pushing after rashomon / chik attack and kill your meatshields. Music: • 【東方キャノンボール】 ATAI SHOCK / 石鹸屋 • 【東方キャノンボール】 不死の怒り / 豚乙女