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Is there a crisis in modern game graphics? In part two of our exploration, we dive deep into the world of post-processing and why many gamers feel it's become a nightmare for visual quality! 🎮 From the seemingly endless barrage of bloom and the headache-inducing chromatic aberration to the frustrating motion blur and the pervasive haze that washes out our worlds, we examine the post-processing techniques that are sparking debate and, for many, degrading the gaming experience. 🔍 This video dissects the post-processing predicament in modern titles, comparing it to the visual clarity often found in older games. We'll explore: The intended purpose of effects like chromatic aberration, bloom, and motion blur, and why they often miss the mark with players. The crucial role of HDR lighting and the often-problematic process of tone mapping for SDR displays, which can lead to a washed-out aesthetic. Why are players increasingly frustrated with the lack of control over these visual settings? Examples of games that get it right and those that fall into the post-processing nightmare. 🔥 Are game graphics really in a crisis? Have post-processing effects gone too far? Join the discussion in the comments below! Share your experiences and let us know which games you think are suffering from the post-processing predicament! 👍 If you found this analysis insightful, hit that like button and subscribe for more in-depth explorations of game graphics and visual quality! 🔔 Don't miss part one and future videos – turn on notifications! If you haven't seen Part 1 of our GAME GRAPHICS CRISIS discussion, be sure to check it out here: • GAME GRAPHICS CRISIS! (pt.1) Why New ... Don't forget to like this video and subscribe for more in-depth analysis of game graphics and design! Thanks for watching!