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The Turnbull AC's is takes advantage on top against The Boppers on King of the Hill. Memory Mods (.PNACH): Some characters is now changed movesets. (e.g. Hammer uses A Hurricane SO. moveset.) Some weapon spawn characters is active. (e.g. Axel having a Wooden Board weapon.) Some character rank & defense bytes are modified but not all of them. (example: Lemmy, A Destroyer LT. member.) Soldier Numbers are now modified to 6. Weapon stats are modified. (example The Dealer's Knife is unbreakable.) Lower Tempo Sound during Rage Mode is now set to normal sound effect which is set to 0 bytes. (except Flash Head effect & Game Over effect.) [The reason why it is muted on pinning dialogue on player except to them because of that.] Rage color screen is set to all code 128 = 80 in hex. [fully 2 player code function] Screen Blur is now set to 0 byte making it Flash take & Rage Filter FX disabled. [fully 2 player code function] Spray Paint & Handcuffs Key are in active. (I don't take some Spray Paint unless it's ending due to it's Rumble Mode is involved also Handcuff Keys is nothing to use which is useless.) Cutscene Fade Removal is in active. (which is useless in Have Mercy mode that won't able to control including Writer's Block & Sharp Dressed Man.) Game Speed is now frozen to normal speed. Spray Paint Color is now Rainbow color. (Thanks to @blaykay-4797) HUD always show is active except Radars. (Only Story mode.) [fully 2 player code function] Player name color is set to 1 byte. (0 = Disabled | Black color, 1 = Enabled | Red/Yellow color.) [fully 2 player code function] HUD player name is now Rainbow same on Spray Color. (Once again author by @blaykay-4797 & fully 2 player coded by me.) RGB Environment Brightness: Front Model & Back Model sets to 0.21. RGB Environment Brightness: Top Model sets to 21. RGB Environment Brightness: Map sets to 0.09. AI fixer enabled. (I use the moveset swap which is fixed on Unleash the Fury mess.) AI frequency is now adjusted to Warrior/New Blood with Real Defense Stats on all Warrior members & Dealers Defense Stats on Others. Bosses are now in adjusted their heights as according the Story Mode. (Corn on the Cobb! by @blaykay-4797.) Some characters are now changed heights depends on Movie Accurate or by myself. (example is Lemmy about 1.06) Some hats are now added to Warriors & Lemmy. (example: Cochise is now wearing on Big Moe hat but not on Flashback variant.) Some hats are now removed and swapped due to Movie Accurate Mod is in active on textures. Texture mod uses (for credit): Bl4ckH4nd for the HD textures. @blaykay-4797 (Pause menu textures, Movie Accurate Injured Diego model.) Blakeline (@Interblake) for the Original Xbox level building textures. @EL-LOWCO (Upscaled Xbox characters±, almost all loadscreens & The Lizzies intro) cool monkey | Kazem | madanionyoday_691 for the Custom Misc. Textures. (Riffs± & Movie Accurate (kinda) Rogues V1±) @MEKKO123 & @GekiPurple (Beta Lizzies characters excluded Starr & Dana, Gang include Warrior Intro± & Warriors tag & ghost model±, HUD Icons± (with hood337) & Movie Accurate texture‡‡ for PS2 plus old M.A. Turnbull AC‡ is edited by @KakSadam1.) [also it is not counted to the Custom Misc. Textures.] ± - This marker is adjusted on opacity, edited or upscaled. ‡ - This marker contains deleted/archived textures example: Plainsmen (with 50% opacity = 128.) ‡‡ - This marker is both combined with ± & ‡. All of the textures are in 128 opacity (50%) but except on Upscaled Xbox character textures. Recorded: Honor 200 Pro with iPEGA PG-9156 & Performance Mode on. App: AetherSX2 Information this device: Chipset of RAM: Qualcomm SM8635 Snapdragon 8s Gen 3 (4 nm) CPU: Octa-core (1x3.0 GHz Cortex-X4 & 4x2.8 GHz Cortex-A720 & 3x2.0 GHz Cortex-A520) GPU: Adreno 735 Version: MagicOS 8 to 10 (MagicOS 10 is now currently in active this version at the model phone.) RAM: 12GB (current) / 16GB + 12GB Honor RAM Turbo ROM: 256GB, 512GB (current) & 1TB Sound: System without microphone