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Shadowbringer dungeons start to be one of the hardest ones with the challenge. Even Ultimate players struggle here, its kind of a different game. Pull 19 is the PB pull, when I find the time I'll post the timestamps in the comments. Do you see any room for optimization? Did you try it yourself? Can you beat us? Let me know! :) I've edited out the deadtime in between pulls (including the commentary that is there), this shortened a 1h 10mins video into 42mins. In future I'll want to incorporate speed up gameplay too, but that requires commentating over it and having access to plenty of free-to-use music to cover over it. Let me know if you prefer certain formats, my goal is to both inspire people to challenge runs and also be educational. Quite a bit of speech that isn't clearly understandble here. I should attempt to speak slower or create the sentence thought I want to say in completion before saying it. This run was setup using the ingame partyfinder, so it was done as a PuG. Berserker Challenge Design Framework: minimize safety increase enemy threat & identity still be fair to learn Multiplayer: balance that all players have equal engagement loads Multiplayer: balance to increase frequency of group coordination The design framework is something I'm constantly working on and its something I'm really passionate about Game Design wise. Always open for Feedback :)