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ARCore is able to take multiple surface areas such as the table, sofa, and the floor all at the same time, if desired assets can be placed on any of the surfaces and each has the same anchoring and posing capabilities to keep the objects behaving realistically. Notice how the hit test against different planes gives accurate 3D poses for the assets that had the graphic system to render them at different sizes and depth from the camera's perspective. For example, you can see that the object farthest away look smaller than the closer ones. Since ARCore is constantly learning from the environment, the longer you're using your phone to spatially map the environment, the better the pose is understood. For example, placing a hand in the scene close to the camera may cause ARCore to map the planes to your hand. This will cause issues as soon as you move your hand because ARCore assumes planes are unmoving. Digital objects are typically projected to be a few feet away from you, so putting your hand in front of them will just highlight the lack of occlusion and might confuse the system. In general, it's best not to place an object until the room has been sufficiently mapped and statics of faces have been defined.