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And here it is, folks--this is what you've probably been waiting for: "The Multiplayer Test," the ninth stage in WarioWare: Smooth Moves, with the spotlight on the Nintendo fans 9-Volt and 18-Volt. I like to imagine that 9-Volt is short for Ninevolten. Anyway, there are no new stances in this stage. From here on out, with the exception of Orbulon's optional stage, it's all mixing up lots and lots of previous forms. Unlike in Twisted! and Touched!, however, 9-Volt and 18-Volt don't make use of everything you've learned before: If you observe carefully, you'll notice that the Dumbbell, the Mortar and Pestle, and the Thumb Wrestler are missing. But all of the other forms are present: The Remote Control, the Umbrella, the Handlebar, the Elephant, the Tug-of-War, the Chauffeur, the Discard, the Big Cheese, the Mohawk, the Janitor, the Finger Food, and the Boxer. Obviously, this means part of the challenge is adapting to a huge number of stances. Now, if you're not familiar with how the WarioWare series goes, 9-Volt and his best friend 18-Volt are Nintendo fans. They collect and play everything Nintendo, and their fandom apparently goes all the way back to 1895. (I'll explain below.) Thus, their choice of Microgames is all Nintendo-related. They're all tiny tiny versions of Nintendo games you might have known. Just see for yourself. And, of course, if you're a Nintendo fan yourself, see how many YOU can recognize. This iteration of WarioWare digs real deep into Nintendo history, featuring devices Nintendo made before the company even started making video games. For instance, the Level 1 sifting Microgame uncovers a deck of playing cards with the Nintendo logo on them. This was Nintendo's first product when it began as a toy company. The baseball machine, the Duck Hunt ancestor, the weird Pong-looking thing--these were all based on machines Nintendo made that predated even the Game & Watch. So, the story here...9-Volt and 18-Volt love nothing more than playing Nintendo and rapping. (They must love the Smash Bros. games to pieces.) 9-Volt shows off the prize of his collection--a dual-screened Game & Watch, which, FYI, is a real product. 18-Volt wants to play it too, and in the fight they break the machine. 18-Volt is grief-stricken and unsuccessfully searches Toy Factory for the Game & Watch. But what's this? A bunch of people are crowded around a store across the street...