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Project Files: / 62366571 . This is the 27th episode of Unreal Advanced Locomotion System based shooter series. In this episode, I am going to continue with the AI system of the enemy NPC characters. Here, we will implement a way to alert other nearby AI-controlled enemy characters when one of the enemy characters has detected the player or another AI that belongs to a rival team. This would be similar to a scenario where an enemy shouts something like "He's over there.." and proceed to engage in fight. So, other nearby enemies will also join the fight even though they haven't seen the rival character through their sight perception system. Advanced locomotion system: https://www.unrealengine.com/marketpl... CodeLikeMe Third-Person shooter series: • Unreal engine TPS series ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! / codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: / @codelikeme Like my facebook page for more content : / gamedevelopersclub Follow me on twitter : / codelikeme2 Follow me on reddit : / codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev