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Triple cancel quickly became my favorite combo opener since RayonAlpha taught it to me, but it is being removed in patch 7. It involves 2 dribble inputs (any movement and camera direction), then while your character performs the roulette action of the 2nd dribble, input a forward dribble (which gets 'saved' or buffered)--at this point, you turn your camera and then release defense stance, which animates the saved dribble as a pushcut-like forward push ball. This keeps the ball close to your feet which lets you manipulate it further (ippy, pushcut, vexis, boost, defense drag, etc.) The next patch introduces a new animation for the current triple cancel input which seems great for getting past people (it's more useful strictly speaking) but doesn't require as many mind games/trickery, and IMO doesn't allow for skill expression either (same animation no matter what direction/effort or not). Let's hope we can find new ways to keep the ball close to our feet while dribbling in the next patch! Anyways, I was going to introduce the triple cancel as the next level of pushcut evolution, but with the removal next patch, I'm putting many of my best clips which include other dribbles too integrated with the triple cancel (pushcuts, baby boost, golden boost, ippy, vexis, defense drag, and 1 drive clip at the end). Hope it is still enjoyable even though the tech will be gone soon! SONGS IN ORDER: Ilo Ilo - come over Rezz - Sacrificial Tiesto & Deorro - Savage Inverness & Tails - Skeleton Dangerous (Oliver Remix) Bombs Away - China All The Time Also, someone pointed out some FPS issues in the last video, hope it has been amended for this one thanks to some tips from Deadzie. Please let me know if there are any other quality issues. rematch, push cut, pushcut, dribbling, dribbles, advanced, ippy, vexis, montage, levels, steam, football, futsal, KBM, mouse, keyboard, triple cancel, chain, movie,