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0:00 when you get a "0 points per use" after you do not have enough points to act with a certain type of move, there is a little delay before you can start acting again 0:24 the items the shinra soldiers collect in the infiltration in Modeo Ravine, actually are the same without considering how many of them you collected beforehand 2:46 and 11:12 high jump has SOME frames, at the end of the move in particular, in which ieven if the text "guard" is displayed, you can get the no damage bonus at the end. 03:59: some enemies have moves that animate and hit you even after they are dead (yes it took me that long to realise that) and they do not end when no enemies is alive. 07:17 you can level up materia even if the enemies escape the battle 07:36 you can level up Zack after death (but you lose that level up anyway) 08:51 the phoenix down item animation will take effect for the enemy even after your death 11:39 you can get cinematic interactions from the OMD even after death (you lose them from your record anyway) My own material. CRISIS CORE FINAL FANTASY VII REUNION [Square Enix] SONY PS4 recording.