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Cut content is in every game. Ideas that sounded great at first, features that were planned early on, or entire pieces of material that never made it into the final release. And Assassin’s Creed has a lot of it. To be honest, a lot more than you’d expect. This is the 3rd video of cut content for this franchise, so check the other 2 out if you haven't. Sources: • Assassin's Creed II: The Making of a Belov... • Devs Play S2E04 · "Assassin's Creed II" wi... • Conversations: Patrice Désilets (Creator o... https://archive.org/details/the-makin... Tiktok - / thehiddenoneac Twitter - / thehiddenoneac Discord - / discord 0:00 - Intro 1:12 - 2004 Female Assassin 2:25 - The Prince as the protagonist 3:32 - No UI/Map/Markers at all 4:33 - Assassin's Creed almost launched on PS2 5:31 - Way more districts in AC1 6:21 - Kingdom was supposed to be packed 7:25 - Way more missions in AC1 8:21 - Amnesia & Time Travel 9:38 - AC2 was planned to be an Altair sequel 10:41 - Cristina had more story planned 11:50 - Leonardo's s*domy accusation 13:20 - Brotherhood was originally an AC2 DLC 14:05 - The Brotherhood concept 14:38 - Ezio's mentor arc was planned to be in AC2 15:38 - Rome was planned for AC2 16:46 - Multiplayer was supposed to start in AC2 17:37 - Revelations was originally a 3DS title 18:15 - Revelations was supposed to be a mostly multiplayer game 19:26 - Assassin's Creed Crossroads 20:04 - Co op was planned for Revelations 21:14 - Machiavelli in AC Embers 22:45 - Quebec was planned for AC3 23:43 - AC3 almost had dialogue choices?! 24:52 - Black Flag wasn't supposed to be a mainline game 25:43 - Pirate fantasy elements were intentionally cut down 26:49 - Historically accurate pirate gameplay was scrapped 27:41 - A flying Jackdaw floating islands prototype 28:41 - Full templar gameplay was cut back in Rogue 29:53 - Unity was supposed to be 4 time periods with 4 protagonists 31:00 - Unity was planned to avoid first civilization artifacts 31:50 - Unity's cut multiplayer mode 32:46 - Syndicate cut a multiplayer mode 33:52 - Origins' map was supposed to way bigger 34:58 - Bayek & Aya were friends only 35:47 - Odyssey was an Origins sequel? 36:43 - Valhalla's brutal viking fantasy was cut back Assassin's Creed is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of the medieval Middle East. #assassinscreed #ac #assassinscreedorigins #assassinscreedodyssey #assassinscreedsyndicate #assassinscreed3 #ezio #altair #ubisoft #assassinscreedmirage #acshadows #assassinscreedshadows