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Chernobylite, a new game from The Farm 51, is based on Unreal Engine version 4.26 which includes Gen 5 Temporal Anti-Aliasing, an experimental new TAA implementation that has been backported from Unreal Engine 5. The game is using the default TAA implementation from UE 4, but can be switched over to the newer TAA algorithm with console commands. It makes heavy use of varied foliage in exterior scenes, so I thought it would be quite interesting to compare the Gen 4 implementation with the Gen 5 implementation of TAA in the game, especially to see how the new Gen 5 upscaling tech (TAAU) compares with FSR in this title. This video compares gen4 TAA with gen5 TAA in Chernobylite from a visual and performance perspective in combination with upsamplers such as AMD FidelityFX Super Resolution (FSR) and Unreal Engine's Temporal Anti-Aliasing Upsampling (TAAU) in Chernobylite. The 77% render resolution with TAAU is not a magic number, but rather it is roughly equivalent to FSR Ultra quality which has a scale factor of 1.3x per dimension. This footage was recorded via AMD's recording software at 4k@60FPS, using the HEVC codec with a video bitrate of 100Mb/s.