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The Firewatch (2016) soudtrack was composed by Chris Remo. If you want to support the artist go to his bandcamp page and buy his music. Bandcamp ●https://chrisremo.bandcamp.com Firewatch is an adventure game developed by Campo Santo and published by the developer in partnership with Panic. The game was released in February 2016 for Microsoft Windows, OS X, Linux, and PlayStation 4, for Xbox One in September 2016, and for Nintendo Switch in December 2018. The story follows a fire lookout named Henry in the Shoshone National Forest, a year after the Yellowstone fires of 1988. A month after his first day at work, strange things begin happening to him and his supervisor Delilah, which connects to a conspired mystery that happened years ago. Henry interacts with Delilah using a walkie-talkie, with the player choosing from dialog options to communicate. His exchanges with Delilah inform the process by which their relationship is developed. The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modelled by Ng, based on a single painting by Moss. The design draws inspiration from New Deal advertisements by the National Park Service and field research conducted in Yosemite National Park. Developer: ●Campo Santo Publishers: ●Panic ●Campo Santo Directors: ●Olly Moss ●Sean Vanaman Producers: ●Gabe McGill ●Jane Ng Designers: ●Chris Remo ●Jake Rodkin ●James Benson ●Nels Anderson Programmers: ●Ben Burbank ●Nels Anderson ●Patrick Ewing ●Paolo Surricchio ●William Armstrong Artists: ●Jane Ng ●Olly Moss Writers: ●Chris Remo ●Jake Rodkin ●Olly Moss ●Sean Vanaman Composers: ●Chris Remo Engine: ●Unity Platforms: ●Microsoft Windows ●OS X ●Linux ●PlayStation 4 ●Xbox One ●Nintendo Switch Release: ●February 9, 2016 Genre: ●Adventure Mode: ●Single-player