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While I feel the 2002 REmake is the better title, the 1996 Resident Evil has an enduring charm and was the start of the legendary series. Released in 1996, Resident Evil expanded upon Capcom's NES horror title Sweet Home and created one of the most influential games ever made. 25 years later, Resident Evil is still going strong. Resident Evil kickstarted the survival horror golden age that lasted until around the mid 2000s. Support the channel on Patreon: / boulderpunch Or Become a YouTube Member: / @boulderpunch Get access to videos early, receive a weekly update, and be featured in the credits. 🐦 Twitter: / boulderpunch1 Other Boulder Punch Videos to Watch: • Resident Evil Fan Games: Part 1: • Examining 20+ Resident Evil Fan Game... Part 2: • Examining 10+ Resident Evil Fan Games... • Resident Evil REmake Review: • Resident Evil Remake | Still The Best... • Resident Evil 2 1998 Review: • How To Make A Sequel | Resident Evil ... • Resident Evil 3 Nemesis Review: • Resident Evil 3 Nemesis Review | Jill... • Code Veronica Review: • Resident Evil Gets Silly | Resident E... Resident Evil Playlist: • Resident Evil Remake | Still The Best... Guide to running Resident Evil on PC (Classic REbirth): • https://appleofeden.de-doc.com/index.... • Use this version of Resident Evil with Classic REbirth: https://archive.org/details/biohazard... Other Videos/Reading: • Avalanche Reviews on Resident Evil Ports: • Every Port of Resident Evil 1: RE Ret... • On the story about the composer for the director's cut: • The Story Behind Resident Evil’s Mans... https://www.inverse.com/gaming/reside... • Recursive Unlocking: Analyzing Resident Evil’s Map Design with Data Visualization https://horror.dreamdawn.com/?p=81213 While Shinji Mikami and his team at Capcom would take another crack here with the 2002 REmake, it's always fun to return to the original Resident Evil and see where the series began. While they did have some frameworks and inspiration to work off of with Sweet Home, most of what was covered here in Resident Evil was uncharted territory. How much they were able to get right with their first attempt is staggering. With Resident Evil, they created one of the most influential games ever made, full of soul and that goofy enduring charm that's hard to replicate. This Resident Evil review/analysis/retrospective/critique will look at how Resident Evil came together, the gameplay, the goofy charm of the voice acting, and more. Timestamps: 00:00 - Video Intro 01:25 - Making of Resident Evil 02:12 - Presentation of Resident Evil 06:15 - Gameplay of Resident Evil 10:12 - Plot of Resident Evil (Spoilers) 11:12 - Voice Acting of Resident Evil 12:47 - Voice Acting Highlights 14:08 - On Choices and Endings 16:08 - Aftermath and Future of the Resident Evil Franchise Additional Footage: Alone In The Dark: • Alone in the Dark (1992) complete pla... Ghostwire: Tokyo: • Ghostwire: Tokyo - PlayStation Showca... Julia Voth: • A Jill Sandwich Shinji Mikami Interview: • Shinji Mikami, Part 1: The birth of t... Sweet Home: • Sweet Home (NES) Playthrough - Ninten... Tokuro Fujiwara: • GameWave - Interview with Tokuro Fuji... Sources: https://www.eurogamer.net/articles/20... https://www.gameinformer.com/b/news/a... http://gaming.moe/?p=1380 https://www.gamesradar.com/gr-asks-wh... https://www.gamespot.com/articles/res... https://www.glitterberri.com/develope... https://residentevil.fandom.com/wiki/... https://www.shacknews.com/article/986... https://web.archive.org/web/201302220... #residentevil #residentevil1996 #residentevilps1 #boulderpunch #survivalhorror #re1996