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Only until July 29, 20% discount on ALL chairs, tables and ZONE 51 devices. Follow the link: https://ckqj.short.gy/STOPGAME?erid=L... We are accustomed to the challenges that horror games present to us, to how scary they are and how they put pressure on the player. He, in turn, adapts, gets used to it and begins to fear less for his life. However, there is one solution that will not allow you to get used to the environment and relax, but it risks alienating the mass audience from the game. What are we talking about, and who still dared to apply this approach? See the answers in this issue. 00:00 – Introduction 01:02 – How to create tension 05:30 – Who tried to do this 15:14 – Who does it better than others? 22:09 – This item will not wait for the player 23:13 – Games that don’t give you a break 35:20 – Even a quest can be stressful 38:59 – Conclusions