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Devil Jin combo guide for v2.03 since some of the routes no loner work due to hit properties on MRC(4)2 Notation = Xbox / Playstation: 1 = X / Square 2 = Y / Triangle 3 = A / X 4 = B / Circle u = up f = forwards d = down b = back n = neutral, press nothing uf = up forwards ub = up back db = down back df = down forwards CH = counter hit CD = Crouch dash. Or, f n d df. EWGF = CD2 or F n DF+2 DEWGF = Dash EWGF. ff = forwards forwards / dash. If there is a number DIRECTLY after ff, press the button while holding down the second forwards input. If there is a gap, you must let go before inputting the attack input. MD = Microdash. Basically, FF but almost unseeable. DD = Deepdash. Basically FF but very long. SS = Sidetsp, in any direction. SSL = side step left SSR = side step right Fly = A stance ov Devil Jin's. You ca enter this by holding up after moves like U4, df324, f43 etc. MCR = Mourning Crow, a stance of Devil Jin's. You can enter this manually by pressing F3, or by holding forwards after moves like ws3, ws12 etc. However, uf1 and ws11 (the long range chains) automatically enter the stance on hit or block. 1+2 = 1 and 2 pressed together = X+Y / Square+ Triangle. These can be binded in controller setup to a bumper. Same applies to all + inputs, such as 1+4 being X+B / Square + Circle. Again, can be assigned to a bumper, or even L3/R3. T! = Tornado, the big spin move that the opponent goes through after certain moves. S! = Screw, a more quicker screw-shaped spin after getting hit by specific attacks. This was Tekken 7's version of a Tornado that had been carried forwards for specific attacks. HB! = Heat burst. This can be manually assigned through the heat button or by 2+3 HD! = Heat dash. Specific moves can enter a heat dash when holding forwards, allowing a heavily scaled combo, such as ff2f or b23f. WS = while standing, which is actually while rising from the crouch position. WS3 = While rising 3 but with a twist. Either crouch, let go and press 3, or crouch then let go and press 3+4, or hold 3 and input f n d df f4, or hold 3 and input f n d df f3+4, or hold 3 and input f n d df n4 (neutral 4, so not df4, but let go and then 4), or hold 3 and input f n d df n3+4, or finally f n d df n3+4. (xx)yy = for the inputs from the string xxyy, the attacks ""xx" will not connect. Hope this helped! #tekken8 #tekken #kazuya #mishima #kazuyamishima #tk8 #tk #game #gameplay #combo #skill #damage #power #gaming #moveset #movement #devil #jin #deviljin #kazama #jinkazama #heihachi #heihachimishima #games #fgc #ewgf #pewgf #comboguide