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Despite Banjo-Kazooie being shown off at E3, a struggle for more time is needed, while trying to finish many more levels and features, including a "Stop n Swop" system. Today we explore these in Part 3 (FINAL). Join as a channel member and support us grow! / @theobsessivegamer Sources: https://www.inverse.com/gaming/banjo-... / banjo-kazooie-is-now-20-here-is-how-the-ga... https://www.nintendolife.com/news/201... https://www.raregamer.co.uk/games/sto... https://tcrf.net/Banjo-Kazooie https://tcrf.net/Prerelease:Banjo-Kaz... https://tcrf.net/Prerelease:Banjo-Kaz... https://tcrf.net/Prerelease:Banjo-Kaz... https://tcrf.net/Prerelease:Banjo-Kaz... • Rare Revealed: A Rare Look at Dream • Rare Revealed: Five Things You Didn't... • Rare Replay - The Making of Banjo Kaz... • Rare Revealed: The Making of Banjo-Tooie • Dream: Land of Giants - Banjo's Voice https://x.com/Ghoulyboy/status/644943... https://x.com/Ghoulyboy/status/616351... https://web.archive.org/web/201102211... https://web.archive.org/web/200012161... https://web.archive.org/web/200106082... https://web.archive.org/web/200012161... https://web.archive.org/web/199706052... https://www.vgfacts.com/game/proam64/... https://archive.ph/20200129193033/htt... https://archive.org/details/NintendoP... Footage Credits: • Battletoads (NES) Playthrough - Ninte... • Longplay of Donkey Kong Country • Longplay of Donkey Kong Country 2: Di... • SNES Longplay [138] Final Fantasy II ... • PC Longplay [001] The Curse of Monkey... • Banjo-Tooie - Daddy T-Rex Roars at Mo... • Improve your Blender skills | beginne... • Level Tutorial - Blender Primer • Blender Basics - resizing and scaling • Banjo-Tooie - Episode 18: Cleaning Up... • Losing Your Hat in Every Mario Game • Banjo Kazooie (Switch) - All Stop 'n'... / list_of_links_to_banjokazooie_series_conce... • E3 1997 The next Generation VHS Messe... • Banjo-Tooie (N64) 100% Playthrough - ... • Banjo-Tooie (N64) 100% Playthrough - ... • Banjo-Tooie (N64) 100% Playthrough - ... • Donkey Kong 64 101% Walkthrough - Par... • Diddy Kong Racing - "I'M BANJO!" - Ba... • Banjo-Kazooie - Entering the Ramps (T... • Tooty's Adventure (Banjo-Kazooie mod)... • Grublin Sounds & Animations • Banjo Tooie (Nintendo 64) (Multiplaye... • Let's Play Banjo Kazooie - Extra #2. ... • R.C. Pro-Am (NES) Playthrough • Diddy Kong Racing - Timber Playthroug... • Diddy Kong Racing - Diddy Kong Playth... • Special Guest Grant Kirkhope - Guest ... • GoldenEye 007 Multiplayer Gameplay (N... • BTC #28 | The Nintendo PARTNER-N64 Ne... / got_my_new_replacement_shell_looks_awesome • A Hat in Time - Alpine Skyline (ALL C... • [Super Mario Odyssey] Cascade Kingdom... • Xbox 360 Longplay - Banjo-Kazooie XBL... • Banjo Kazooie XBLA Playthrough Finale... Art Credits: https://gamebanana.com/mods/175752 Chapters: 0:00 - Building Banjo Kazooie's Early Designs and Maps 1:30 - Build up to E3 1997 for Banjo-Kazooie - Name Controversy 3:09 - First Reveal of Banjo-Kazooie at E3 1997 - Early Builds and Reactions 5:00 - The Delay of Banjo-Kazooie - Facing Nintendo's Chairman, Creation of Diddy Kong Racing 6:46 - Development of Rusty Bucket Bay - Beta Maps, Cut Elements, Unused Music 7:58 - The Cut Mount Fire Eyes (Lava Level) 8:16 - The Cut Mine Level 8:23 - Other Cut Levels - Fairground (WitchyWorld), Fungus Forest, Mayahem Temple 8:50 - Creation of Click Clock Woods - Cut Objects, Unused Music, Cut Maps 10:05 - Further Development of Spiral Mountain 10:19 - Further Development of Clanker's Cavern 10:27 - Japanese Reveal at Spaceworld 1997 for Banjo-Kazooie 11:27 - Plans for a Multiplayer Mode and Playable Tooty 12:20 - Failing Plans - The Cutting of Modes and Levels 13:06 - Robust Plans for a "Stop N Swop" System 16:09 - Path to Release - Many Final Small Changes 18:24 - Final Showing at E3 1998 for Banjo-Kazooie + Marketing 19:16 - The Launch of Banjo-Kazooie - Sales and Reactions 20:39 - The Legacy of Banjo-Kazooie #BanjoKazooie #Nintendo #Retrogaming