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Playlists for more of my Fight'N Rage videos: • FNR - all char combos • FNR - Gal combos • FNR - Ricardo combos • FNR - F.Norris combos • FNR - runs bugs etc (not combos) (Read below for combo notation) 6AAA 663JA4A can be looped indefinitely, but 3 factors need to be addressed: 1) The 6AAA needs to be started very close and the enemy needs to be high in the air; usually just hitting them first with a 100 fists special should do the trick. 2) Either you need to do the combo at the very bottom of the screen, or occasionally run diagonally upwards during this combo (because Norris' run is very slow and you need to do air 2A asap, you might accidentally run diagonally down and forward every loop, instead of just forward). 3) During the loops, you want to alternate between hitting them at their middle or their feet, not their chest or head; for instance, after the 100 fists, you want to do just a short dash forward so you stop at their middle (if you started the combo with a raw 100 fists) Notation: I use CPU keypad notation for directions; 8=up, 4=left, 6=right, 2=down, 5=neutral. A=attack, J=jump, S=special x = that particular hit in the chain doesn't occur; ie if I write xxxA, that means you perform F.Norris' 4th hit of his chain ie press A 1 time, not press A 4 times 0:00 inf (facing right, bottom of screen) 66A(far) - 66 (grab) 6A - 6S - 664AAA - 44(delay)1JA6A, [ 6AAA - 66(delay)3JA4A, 4AAA - 44(delay)1JA6A, ] x2, 6AAA - 2369S -if you're going for the full infinite, it's easier if you just do the combo at the bottom of the screen, to avoid accidentally running diagonally downward each loop -right after the 100 fists hits, do a really short dash forward and stop at the enemy's feet if their head is facing towards you (which happens if you throw then eventually land the 100 fists), or stop at their middle if their feet are facing towards you -then after that, after each AAA, you need to dash forward and delay a little before jumping so your dash jump 2A alternates between hitting their middle and their feet -sidenote: Norris' secret move actually gives out the highest bonus points in game for exploding an enemy; Norris' forward throw = 700, jumping throw or any of Ricardo's exploding throws = 1200, but Norris' secret throw = 1300, 100 pts more 0:15 vs Ramwof (facing left) 4J3A(blocked), 6A(blocked) - 66 (grab) 6A - 6S - 6694AAA - 44(delay)1JA6A, 6AAA - 66(delay)3JA4A, 4AAA8AJ -if you're not at the bottom of the screen, you should run diagonally upward after the 100 fists first 0:27 Pig AA 1JA5A (facing right) 6S - 6694AAA - 44(delay)1JA6A, 6AAA - 66(delay)3JA4A, 4AA - 1JA5A, 4465 - 4AAA8AJ -because these combos are started off of a 6S and not a forward throw, the enemy will be facing you, so the short dash you do after the 100 fists must stop at the enemy's middle, not their feet 0:38 Rooster AA 3JA5A (facing right) 66A(far) - 66 (grab) 6A - 66(hold)5A6AAA - 3JA5A, 6S - 6694AAA - 44(delay)1JA6A, 6AAA - 66(delay)3JA4A, 4AAA - 44(delay)1JA6A, 6AA - 3JA5A, 6645 - 6AAA8AJ 0:53 Pig AA 27A (facing right) 6S - 6694AAA - 44(delay)1JA6A, 5AA - 27A, 4AAA(slight delay) - 44A - 446AAA8AJ 1:05 Rooster AA 29A (facing right) 66A(far) - 66 (grab) 6A - 66(hold)5A6AAA - 3JA5A, 6S - 6694AAA - 44(delay)1JA6A, 6AAA - 66(delay)3JA4A, 5AA - 29A, 6AAA8AJ 1:20 Rooster throw back (facing right) 66A(far) - 66 (grab) 6A - 66(hold)5A6AA - 66(slight delay)7xxxA - 44(hold)5A4AAA - 1JA5A, 4S - 4476AAA - 66(delay)3JA4A, 4AAA - 44(delay)1JA6A, 6AAA8AJ