Π£ Π½Π°Ρ Π²Ρ ΠΌΠΎΠΆΠ΅ΡΠ΅ ΠΏΠΎΡΠΌΠΎΡΡΠ΅ΡΡ Π±Π΅ΡΠΏΠ»Π°ΡΠ½ΠΎ Shortly about Dishonored after 10 years ΠΈΠ»ΠΈ ΡΠΊΠ°ΡΠ°ΡΡ Π² ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎΠΌ Π΄ΠΎΡΡΡΠΏΠ½ΠΎΠΌ ΠΊΠ°ΡΠ΅ΡΡΠ²Π΅, Π²ΠΈΠ΄Π΅ΠΎ ΠΊΠΎΡΠΎΡΠΎΠ΅ Π±ΡΠ»ΠΎ Π·Π°Π³ΡΡΠΆΠ΅Π½ΠΎ Π½Π° ΡΡΡΠ±. ΠΠ»Ρ Π·Π°Π³ΡΡΠ·ΠΊΠΈ Π²ΡΠ±Π΅ΡΠΈΡΠ΅ Π²Π°ΡΠΈΠ°Π½Ρ ΠΈΠ· ΡΠΎΡΠΌΡ Π½ΠΈΠΆΠ΅:
ΠΡΠ»ΠΈ ΠΊΠ½ΠΎΠΏΠΊΠΈ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΡ Π½Π΅
Π·Π°Π³ΡΡΠ·ΠΈΠ»ΠΈΡΡ
ΠΠΠΠΠΠ’Π ΠΠΠΠ‘Π¬ ΠΈΠ»ΠΈ ΠΎΠ±Π½ΠΎΠ²ΠΈΡΠ΅ ΡΡΡΠ°Π½ΠΈΡΡ
ΠΡΠ»ΠΈ Π²ΠΎΠ·Π½ΠΈΠΊΠ°ΡΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ ΡΠΎ ΡΠΊΠ°ΡΠΈΠ²Π°Π½ΠΈΠ΅ΠΌ Π²ΠΈΠ΄Π΅ΠΎ, ΠΏΠΎΠΆΠ°Π»ΡΠΉΡΡΠ° Π½Π°ΠΏΠΈΡΠΈΡΠ΅ Π² ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΡ ΠΏΠΎ Π°Π΄ΡΠ΅ΡΡ Π²Π½ΠΈΠ·Ρ
ΡΡΡΠ°Π½ΠΈΡΡ.
Π‘ΠΏΠ°ΡΠΈΠ±ΠΎ Π·Π° ΠΈΡΠΏΠΎΠ»ΡΠ·ΠΎΠ²Π°Π½ΠΈΠ΅ ΡΠ΅ΡΠ²ΠΈΡΠ° ClipSaver.ru
This video explores how the creatorss of Dishonored repackage classic scripting and storytelling techniques. How gameplay mechanics are created from the scenario stages of the development of the video game hero and his interaction with the world of Arcane. How does the protagonist's personality come into conflict with Nietzsche's philosophy, and why should the player decide this dispute? And what does gray morality, ancient Roman holidays and American bandits have to do with it? How does all this affect game design? Welcome to TVG and enjoy watching! Check the link in the description to SUPPORT us and our content creation: https://boosty.to/timevideogame Every donation you make helps the channel keep producing content. We thank our sponsors. And what exactly our gratitude is expressed, you can see if you follow the links above to our pages on Patreon and Boosty. Thanks in advance for your support :) Our public in VK: https://vk.com/timevideogame MUSIC from video here: (COMING SOON) Video content: 00:00:00 What's the point? 00:02:49 Staged analysis of the plot; 00:17:08 Features of the Dishonored scenario structure; 00:21:52 Dishonored, Nietzsche and the overman; 00:28:11 People and their stories; 00:39:57 The meaning and background of the Fugue holiday; 00:44:31 Conflict between Korvo and Daud; 00:47:28 Micro-conflict within the global conflict; 00:53:38 Scenario-based output; 00:56:00 Gameplay; 00:57:34 Mechanisms of interaction with the world; 01:00:26 How a player argues with the philosophy of a video game; 01:04:33 Relevance of Dishonored