У нас вы можете посмотреть бесплатно Basic Trigonometry for 3D Artist in Houdini and UE – Math for 3D Art ep. 3 или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Let's use sine and cosine to model geometry, and to control materials! Want to get the asset files (and support the channel)? Please consider joining my patreon / 96338392 Not a fan of subscriptions? https://osong.gumroad.com/l/math3D Pay once and own the files forever Trigonometric functions might not be the first thing that comes to mind when you think about modeling geo, but it is super useful in situations where you need to get disorganized points and arrange them, say, in double helix. By utilizing simple logic we can create interesting procedural structures! After that we will jump straight into Unreal Engine materials, where we will use the sine function to control the emission of our material, and later use that to create a linear interpolate between two colors. Interested in more? Don't forget to subscribe! Thanks for watching. Music: https://open.spotify.com/album/06xiTC... my nothingburger twitter: / oossoonngg chapters: 0:00 Procedural modeling of double helix with sine and cosine 7:35 Control the materials using basic trigonometry in UE5