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Highguard launched with massive expectations. Developed by the same studio behind Apex Legends and Titanfall, and revealed as the final game at The Game Awards 2025, many believed this would be the next big competitive multiplayer game. But just days after release, Highguard is already facing overwhelming criticism, negative Steam reviews, and a dramatic drop in active players. Some are even asking the unthinkable question: is Highguard worse than Concord? In this video, I break down why Highguard failed so fast, analyzing its gameplay design, 3v3 format, oversized maps, player retention issues, visual identity, optimization problems, and overall lack of a clear identity. While the gunplay is solid, many core systems feel unfocused, repetitive, or poorly balanced for long-term play. We also talk about the controversy surrounding its reveal at The Game Awards, why that moment created unrealistic expectations, and how first impressions completely shaped the public perception of the game before launch. This is not a hate video. I genuinely believe Highguard has potential, but in its current state, it feels like a confused mix of ideas borrowed from games like Apex Legends, Valorant, Rainbow Six, and Dota, without fully understanding what made those games successful. If you’re interested in: Highguard gameplay and review Why Highguard is losing players Highguard Steam reviews explained Concord vs Highguard comparison Why modern live-service games fail The psychology behind bad first impressions in games then this video is for you. Let me know in the comments if you think Highguard can recover, or if it’s already too late.